MAKING THE PLAYSTATION 3 ACCESSIBLE WITH ASTERICS
Authors:
Roland Ossmann, David Thaller, Gerhard Nussbaum - Kompetenznetzwerk KI-I, Altenbergerstraße 69, 4040 Linz, Austria
Christoph Veigl, Christoph Weiß - Fachhochschule Technikum Wien Höchstädtplatz 5, 1200 Vienna, Austria
Abstract:
People with mobility disabilities can hardly play any of the main- stream computer and video games. For most of them, special developed games are the only chance to play games. So, playing together with friends or the family is only possible on a very limited way.
Within the Project AsTeRICS, a flexible and affordable construction set for the implementation of user driven assistive technologies solutions will be devel- oped. This allows the combination of different sensors to process and manipu- late the sensor data to control any supported device. This paper will show, how a Sony PlayStation 3 can become the supported device, and how the require- ments of a mainstream game can be tailored to the possibilities of a disabled person. Furthermore, possible limitations of this solution will be discussed.
Keywords:
Assistive Technology, Games Accessibility, Alternative Game Control.